﻿using UnityEngine;
using System.Collections;


[ExecuteInEditMode]

public class BlurController : MonoBehaviour 
{

	public float			BlurAmount = 0.0f;

	
	// Update is called once per frame
	void Update () 
	{
		this.renderer.sharedMaterial.SetFloat( "_BlurAmount", this.BlurAmount );
	}
}
